Add multi-platform game support with per-OS download detection

- Detect Windows (.zip), Linux (.tar.gz), and macOS (.dmg / .app bundle) game archives during scan
- Store GameFile[] with platform metadata in DB instead of plain zipFiles[]
- Stream .app bundles as on-the-fly zip archives via archiver
- Show WIN/LIN/MAC platform badge pills on GameCard and SeriesCard
- Auto-select the download matching the user's OS in GameDetailModal
- Persist cover URL to DB immediately on upload (no re-scan needed)
- Backward-compatible: legacy zipFiles entries map to platform 'windows'

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
Garret Patti
2026-04-12 09:47:09 -04:00
parent ebc35d7184
commit 53205d4a19
9 changed files with 1273 additions and 87 deletions

View File

@@ -1,16 +1,36 @@
import fs from 'fs'
import path from 'path'
import type { Game, GameSeries } from '@/types'
import type { Game, GameFile, GamePlatform, GameSeries } from '@/types'
import { getDb } from './db'
import { HIDDEN_FILES, fileApiUrl, thumbnailApiUrl, findFile } from './media-utils'
/**
* Returns the platform for a given filename, or null if not a known game archive.
*/
function platformForFile(name: string): GamePlatform | null {
const lower = name.toLowerCase()
if (lower.endsWith('.zip')) return 'windows'
if (lower.endsWith('.tar.gz')) return 'linux'
if (lower.endsWith('.dmg')) return 'macos'
return null
}
/**
* Returns true if the Dirent is a game archive file or .app bundle directory.
*/
function isGameArchiveEntry(entry: fs.Dirent): boolean {
if (entry.isFile()) return platformForFile(entry.name) !== null
if (entry.isDirectory()) return entry.name.toLowerCase().endsWith('.app')
return false
}
/**
* Attempts to build a Game from a directory.
* @param absPath Absolute path to the game directory.
* @param dirName The directory's own name (used as title).
* @param relPath Path relative to the library root (used for IDs and file URLs).
* @param libraryId Library identifier.
* @returns Game, or null if the directory contains no .zip file.
* @returns Game, or null if the directory contains no known game files.
*/
function buildGame(
absPath: string,
@@ -18,17 +38,41 @@ function buildGame(
relPath: string,
libraryId: string
): Game | null {
let allFiles: string[]
let entries: fs.Dirent[]
try {
allFiles = fs.readdirSync(absPath)
entries = fs.readdirSync(absPath, { withFileTypes: true })
} catch {
return null
}
const zipFiles = allFiles
.filter((f) => f.toLowerCase().endsWith('.zip'))
.sort((a, b) => a.localeCompare(b))
if (zipFiles.length === 0) return null
const gameFiles: GameFile[] = []
for (const entry of entries) {
if (HIDDEN_FILES.test(entry.name)) continue
if (entry.isFile()) {
const platform = platformForFile(entry.name)
if (platform) {
gameFiles.push({
path: path.join(relPath, entry.name),
platform,
filename: entry.name,
})
}
} else if (entry.isDirectory() && entry.name.toLowerCase().endsWith('.app')) {
gameFiles.push({
path: path.join(relPath, entry.name),
platform: 'macos',
filename: entry.name,
isAppBundle: true,
})
}
}
if (gameFiles.length === 0) return null
gameFiles.sort((a, b) => a.filename.localeCompare(b.filename))
const platforms: GamePlatform[] = [...new Set(gameFiles.map((f) => f.platform))]
const coverFile = findFile(absPath, /^cover$/i)
const wideCoverFile = findFile(absPath, /^widecover$/i)
@@ -42,58 +86,54 @@ function buildGame(
wideCoverUrl: wideCoverFile
? fileApiUrl(libraryId, path.join(relPath, wideCoverFile))
: null,
zipFiles: zipFiles.map((f) => path.join(relPath, f)),
gameFiles,
platforms,
}
}
export function scanGamesLibrary(libraryRoot: string, libraryId: string): (Game | GameSeries)[] {
let topDirs: string[]
let topEntries: fs.Dirent[]
try {
topDirs = fs
topEntries = fs
.readdirSync(libraryRoot, { withFileTypes: true })
.filter((d) => d.isDirectory() && !HIDDEN_FILES.test(d.name))
.map((d) => d.name)
} catch {
return []
}
const results: (Game | GameSeries)[] = []
for (const dirName of topDirs) {
for (const topEntry of topEntries) {
const dirName = topEntry.name
const absPath = path.join(libraryRoot, dirName)
let allFiles: string[]
let entries: fs.Dirent[]
try {
allFiles = fs.readdirSync(absPath)
entries = fs.readdirSync(absPath, { withFileTypes: true })
} catch {
continue
}
// Standalone game: directory directly contains a .zip
const hasZip = allFiles.some((f) => f.toLowerCase().endsWith('.zip'))
if (hasZip) {
// Standalone game: directory directly contains a game archive or .app bundle
const hasGameFiles = entries.some((e) => isGameArchiveEntry(e))
if (hasGameFiles) {
const game = buildGame(absPath, dirName, dirName, libraryId)
if (game) results.push(game)
continue
}
// No .zip here — check subdirectories (series detection)
let subDirs: string[]
try {
subDirs = fs
.readdirSync(absPath, { withFileTypes: true })
.filter((d) => d.isDirectory() && !HIDDEN_FILES.test(d.name))
.map((d) => d.name)
} catch {
continue
}
// No game files here — check subdirectories (series detection).
// Exclude .app-suffixed directories from series candidates — those belong to the parent game.
const subDirs = entries.filter(
(e) => e.isDirectory() && !HIDDEN_FILES.test(e.name) && !e.name.toLowerCase().endsWith('.app')
)
const seriesGames: Game[] = []
for (const subDir of subDirs) {
const game = buildGame(
path.join(absPath, subDir),
subDir,
path.join(dirName, subDir),
path.join(absPath, subDir.name),
subDir.name,
path.join(dirName, subDir.name),
libraryId
)
if (game) seriesGames.push(game)
@@ -161,6 +201,24 @@ export function gamesFromDb(libraryId: string): (Game | GameSeries)[] {
for (const row of allRows) {
if (row.item_type !== 'game') continue
const meta = row.metadata ? JSON.parse(row.metadata) : {}
// Build gameFiles with backward-compat for old zipFiles format
let gameFiles: GameFile[]
if (meta.gameFiles) {
gameFiles = meta.gameFiles
} else if (meta.zipFiles) {
// Legacy: map old zipFiles to GameFile with platform 'windows'
gameFiles = (meta.zipFiles as string[]).map((p: string) => ({
path: p,
platform: 'windows' as GamePlatform,
filename: p.split('/').pop() ?? p,
}))
} else {
gameFiles = []
}
const platforms: GamePlatform[] = [...new Set(gameFiles.map((f) => f.platform))]
const idPart = row.item_key.split(':game:')[1] ?? row.item_key
const game: Game = {
id: idPart,
@@ -168,7 +226,8 @@ export function gamesFromDb(libraryId: string): (Game | GameSeries)[] {
title: row.title ?? decodeURIComponent(idPart),
coverUrl: meta.coverUrl ?? null,
wideCoverUrl: meta.wideCoverUrl ?? null,
zipFiles: meta.zipFiles ?? [],
gameFiles,
platforms,
}
if (row.parent_key && seriesMap.has(row.parent_key)) {
seriesMap.get(row.parent_key)!.games.push(game)

View File

@@ -391,7 +391,7 @@ async function scanGames(library: Library, libraryRoot: string): Promise<void> {
parent_key: seriesKey,
title: game.title,
metadata: JSON.stringify({
zipFiles: game.zipFiles,
gameFiles: game.gameFiles,
coverUrl: game.coverUrl,
wideCoverUrl: game.wideCoverUrl,
}),
@@ -414,7 +414,7 @@ async function scanGames(library: Library, libraryRoot: string): Promise<void> {
item_type: 'game',
title: game.title,
metadata: JSON.stringify({
zipFiles: game.zipFiles,
gameFiles: game.gameFiles,
coverUrl: game.coverUrl,
wideCoverUrl: game.wideCoverUrl,
}),