game-enhancements #17
1020
package-lock.json
generated
1020
package-lock.json
generated
File diff suppressed because it is too large
Load Diff
@@ -12,6 +12,7 @@
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"author": "",
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"license": "ISC",
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"dependencies": {
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"archiver": "^7.0.1",
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"better-sqlite3": "^12.8.0",
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"fast-xml-parser": "^5.5.10",
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"iron-session": "^8.0.4",
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@@ -23,6 +24,7 @@
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},
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"devDependencies": {
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"@tailwindcss/postcss": "^4.2.2",
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"@types/archiver": "^7.0.0",
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"@types/better-sqlite3": "^7.6.13",
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"@types/node": "^25.5.0",
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"@types/node-cron": "^3.0.11",
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@@ -1,6 +1,7 @@
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import { NextRequest, NextResponse } from 'next/server'
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import fs from 'fs'
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import path from 'path'
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import archiver from 'archiver'
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import { getLibrary, resolveLibraryRoot, resolveAndJail } from '@/lib/libraries'
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import { requireLibraryAccess } from '@/lib/auth'
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@@ -20,13 +21,22 @@ const MIME_TYPES: Record<string, string> = {
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'.tiff': 'image/tiff',
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'.tif': 'image/tiff',
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'.zip': 'application/zip',
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'.dmg': 'application/x-apple-diskimage',
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'.gz': 'application/gzip',
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}
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function getMimeType(filePath: string): string {
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// Special-case .tar.gz before checking the last extension
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if (filePath.toLowerCase().endsWith('.tar.gz')) return 'application/gzip'
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const ext = path.extname(filePath).toLowerCase()
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return MIME_TYPES[ext] ?? 'application/octet-stream'
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}
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function isDownloadAttachment(filePath: string): boolean {
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const lower = filePath.toLowerCase()
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return lower.endsWith('.zip') || lower.endsWith('.tar.gz') || lower.endsWith('.dmg')
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}
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export async function GET(request: NextRequest) {
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const { searchParams } = request.nextUrl
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const libraryId = searchParams.get('libraryId')
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@@ -60,6 +70,25 @@ export async function GET(request: NextRequest) {
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return NextResponse.json({ error: 'File not found' }, { status: 404 })
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}
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// .app bundle: stream the directory as a zip archive on the fly
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if (stat.isDirectory() && subpath.toLowerCase().endsWith('.app')) {
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const bundleName = path.basename(filePath)
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const zipName = `${bundleName}.zip`
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const archive = archiver('zip', { zlib: { level: 6 } })
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archive.directory(filePath, bundleName)
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archive.finalize()
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return new NextResponse(archive as unknown as ReadableStream, {
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status: 200,
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headers: {
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'Content-Type': 'application/zip',
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'Content-Disposition': `attachment; filename="${encodeURIComponent(zipName)}"`,
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'Cache-Control': 'no-store',
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},
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})
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}
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if (!stat.isFile()) {
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return NextResponse.json({ error: 'Not a file' }, { status: 400 })
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}
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@@ -68,9 +97,7 @@ export async function GET(request: NextRequest) {
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const fileSize = stat.size
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const rangeHeader = request.headers.get('range')
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// Handle ZIP as a download
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const isZip = path.extname(filePath).toLowerCase() === '.zip'
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const contentDisposition = isZip
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const contentDisposition = isDownloadAttachment(filePath)
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? `attachment; filename="${encodeURIComponent(path.basename(filePath))}"`
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: `inline; filename="${encodeURIComponent(path.basename(filePath))}"`
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@@ -4,6 +4,7 @@ import sharp from 'sharp'
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import { NextRequest, NextResponse } from 'next/server'
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import { getLibrary, resolveLibraryRoot, resolveAndJail } from '@/lib/libraries'
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import { requireAdmin } from '@/lib/auth'
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import { getDb } from '@/lib/db'
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const MAX_COVER_BYTES = 10 * 1024 * 1024 // 10 MB
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@@ -99,5 +100,16 @@ export async function POST(request: NextRequest) {
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? `/api/thumbnail?libraryId=${encodeURIComponent(libraryId)}&path=${encodeURIComponent(relPath)}`
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: `/api/file?libraryId=${encodeURIComponent(libraryId)}&path=${encodeURIComponent(relPath)}`
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// Update DB metadata so the new cover is visible without a re-scan
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const db = getDb()
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const itemKey = `${libraryId}:game:${itemId}`
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const row = db.prepare('SELECT metadata FROM media_items WHERE item_key = ?').get(itemKey) as { metadata: string | null } | undefined
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if (row) {
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const meta = row.metadata ? JSON.parse(row.metadata) : {}
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if (coverType === 'cover') meta.coverUrl = url
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else meta.wideCoverUrl = url
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db.prepare('UPDATE media_items SET metadata = ? WHERE item_key = ?').run(JSON.stringify(meta), itemKey)
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}
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return NextResponse.json({ url }, { status: 200 })
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}
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@@ -1,9 +1,20 @@
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'use client'
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import { useEffect, useRef, useState, useCallback } from 'react'
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import type { Game } from '@/types'
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import type { Game, GameFile, GamePlatform } from '@/types'
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import TagSelector from '@/components/tags/TagSelector'
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const PLATFORM_LABELS: Record<GamePlatform, string> = {
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windows: 'WIN',
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linux: 'LIN',
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macos: 'MAC',
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}
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const PLATFORM_COLORS: Record<GamePlatform, string> = {
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windows: '#0078d4',
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linux: '#e95420',
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macos: '#6e6e73',
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}
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interface Props {
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game: Game
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libraryId: string
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@@ -59,8 +70,16 @@ export default function GameDetailModal({ game, libraryId, onClose, onTagsChange
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if (e.target === overlayRef.current) onClose()
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}
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const zipDownloadUrl = (zipPath: string) =>
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`/api/file?libraryId=${encodeURIComponent(libraryId)}&path=${encodeURIComponent(zipPath)}`
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const [clientPlatform, setClientPlatform] = useState<GamePlatform | null>(null)
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useEffect(() => {
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const p = navigator.platform.toLowerCase()
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if (p.startsWith('win')) setClientPlatform('windows')
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else if (p.startsWith('mac') || p.includes('iphone') || p.includes('ipad')) setClientPlatform('macos')
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else setClientPlatform('linux')
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}, [])
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const fileDownloadUrl = (filePath: string) =>
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`/api/file?libraryId=${encodeURIComponent(libraryId)}&path=${encodeURIComponent(filePath)}`
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const heroImage = game.wideCoverUrl ?? game.coverUrl
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return (
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@@ -277,7 +296,7 @@ export default function GameDetailModal({ game, libraryId, onClose, onTagsChange
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</div>
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)}
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<DownloadButton zipFiles={game.zipFiles} downloadUrl={zipDownloadUrl} />
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<DownloadButton gameFiles={game.gameFiles} clientPlatform={clientPlatform} downloadUrl={fileDownloadUrl} />
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{/* Tags */}
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<div className="mt-4 pt-4" style={{ borderTop: '1px solid var(--border)' }}>
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@@ -296,12 +315,25 @@ export default function GameDetailModal({ game, libraryId, onClose, onTagsChange
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// ─── Download Button ──────────────────────────────────────────────────────────
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function PlatformPill({ platform }: { platform: GamePlatform }) {
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return (
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<span
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className="px-1.5 py-0.5 rounded text-xs font-bold leading-none flex-shrink-0"
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style={{ backgroundColor: PLATFORM_COLORS[platform], color: '#fff' }}
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>
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{PLATFORM_LABELS[platform]}
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</span>
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)
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}
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function DownloadButton({
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zipFiles,
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gameFiles,
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clientPlatform,
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downloadUrl,
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}: {
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zipFiles: string[]
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downloadUrl: (zipPath: string) => string
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gameFiles: GameFile[]
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clientPlatform: GamePlatform | null
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downloadUrl: (filePath: string) => string
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}) {
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const [open, setOpen] = useState(false)
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const ref = useRef<HTMLDivElement>(null)
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@@ -317,13 +349,17 @@ function DownloadButton({
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return () => document.removeEventListener('mousedown', handler)
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}, [open, close])
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const primary = zipFiles[0]
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const primaryName = primary.split('/').pop() ?? primary
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if (gameFiles.length === 0) return null
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if (zipFiles.length === 1) {
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// Pick primary: first file matching clientPlatform, or first overall
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const primary =
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(clientPlatform ? gameFiles.find((f) => f.platform === clientPlatform) : null) ??
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gameFiles[0]
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if (gameFiles.length === 1) {
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return (
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<a
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href={downloadUrl(primary)}
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href={downloadUrl(primary.path)}
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download
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className="flex items-center justify-center gap-2 w-full px-4 py-2.5 rounded-lg font-medium text-sm transition-colors"
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style={{ backgroundColor: 'var(--accent)', color: '#fff' }}
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@@ -331,7 +367,8 @@ function DownloadButton({
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onMouseLeave={(e) => ((e.currentTarget as HTMLElement).style.backgroundColor = 'var(--accent)')}
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>
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<span>↓</span>
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Download .zip
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<PlatformPill platform={primary.platform} />
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Download {primary.filename}
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</a>
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)
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}
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@@ -341,15 +378,16 @@ function DownloadButton({
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<div className="flex rounded-lg overflow-hidden" style={{ backgroundColor: 'var(--accent)' }}>
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{/* Primary download */}
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<a
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href={downloadUrl(primary)}
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href={downloadUrl(primary.path)}
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download
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className="flex items-center justify-center gap-2 flex-1 px-4 py-2.5 font-medium text-sm transition-colors"
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className="flex items-center gap-2 flex-1 px-4 py-2.5 font-medium text-sm transition-colors min-w-0"
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style={{ color: '#fff' }}
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onMouseEnter={(e) => ((e.currentTarget as HTMLElement).style.backgroundColor = 'rgba(255,255,255,0.1)')}
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onMouseLeave={(e) => ((e.currentTarget as HTMLElement).style.backgroundColor = 'transparent')}
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>
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<span>↓</span>
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{primaryName}
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<span className="flex-shrink-0">↓</span>
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<PlatformPill platform={primary.platform} />
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<span className="truncate">{primary.filename}</span>
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</a>
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{/* Divider */}
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@@ -358,7 +396,7 @@ function DownloadButton({
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{/* Dropdown toggle */}
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<button
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onClick={() => setOpen((o) => !o)}
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className="px-3 flex items-center justify-center text-sm transition-colors"
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className="px-3 flex items-center justify-center text-sm transition-colors flex-shrink-0"
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style={{ color: '#fff' }}
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onMouseEnter={(e) => ((e.currentTarget as HTMLElement).style.backgroundColor = 'rgba(255,255,255,0.1)')}
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onMouseLeave={(e) => ((e.currentTarget as HTMLElement).style.backgroundColor = 'transparent')}
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@@ -373,12 +411,10 @@ function DownloadButton({
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className="absolute left-0 right-0 top-full mt-1 rounded-lg shadow-lg overflow-hidden z-20"
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style={{ backgroundColor: 'var(--surface)', border: '1px solid var(--border)' }}
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>
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{zipFiles.map((zipPath) => {
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const name = zipPath.split('/').pop() ?? zipPath
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return (
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{gameFiles.map((file) => (
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<a
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key={zipPath}
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href={downloadUrl(zipPath)}
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key={file.path}
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href={downloadUrl(file.path)}
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download
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onClick={close}
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className="flex items-center gap-2 px-4 py-2 text-sm transition-colors"
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@@ -386,11 +422,11 @@ function DownloadButton({
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onMouseEnter={(e) => ((e.currentTarget as HTMLElement).style.backgroundColor = 'var(--border)')}
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onMouseLeave={(e) => ((e.currentTarget as HTMLElement).style.backgroundColor = 'transparent')}
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>
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<span style={{ color: 'var(--text-secondary)' }}>↓</span>
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{name}
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<span style={{ color: 'var(--text-secondary)' }} className="flex-shrink-0">↓</span>
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<PlatformPill platform={file.platform} />
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<span className="truncate">{file.filename}</span>
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</a>
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)
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})}
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))}
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</div>
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)}
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</div>
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@@ -1,10 +1,38 @@
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'use client'
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import { useEffect, useState, useCallback, useRef } from 'react'
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import type { Game, GameSeries } from '@/types'
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import type { Game, GamePlatform, GameSeries } from '@/types'
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import GameDetailModal from './GameDetailModal'
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import FilterPanel from '@/components/FilterPanel'
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const PLATFORM_LABELS: Record<GamePlatform, string> = {
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windows: 'WIN',
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linux: 'LIN',
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macos: 'MAC',
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}
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const PLATFORM_COLORS: Record<GamePlatform, string> = {
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windows: '#0078d4',
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linux: '#e95420',
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macos: '#6e6e73',
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}
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function PlatformBadges({ platforms }: { platforms: GamePlatform[] }) {
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if (platforms.length === 0) return null
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return (
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<div className="flex gap-1 flex-wrap">
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{platforms.map((p) => (
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<span
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key={p}
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className="px-1.5 py-0.5 rounded text-xs font-bold leading-none"
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style={{ backgroundColor: PLATFORM_COLORS[p], color: '#fff' }}
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>
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{PLATFORM_LABELS[p]}
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</span>
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))}
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</div>
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)
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}
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interface Props {
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libraryId: string
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}
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@@ -218,6 +246,11 @@ function GameCard({ game, onClick }: { game: Game; onClick: () => void }) {
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) : (
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<div className="absolute inset-0 flex items-center justify-center text-4xl">🎮</div>
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)}
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{game.platforms.length > 0 && (
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<div className="absolute bottom-1.5 left-1.5 flex gap-1">
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<PlatformBadges platforms={game.platforms} />
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</div>
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)}
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</div>
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<div className="p-2">
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<p className="text-xs font-medium truncate leading-tight" style={{ color: 'var(--text-primary)' }} title={game.title}>
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@@ -229,6 +262,11 @@ function GameCard({ game, onClick }: { game: Game; onClick: () => void }) {
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}
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function SeriesCard({ series, onClick }: { series: GameSeries; onClick: () => void }) {
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// Compute union of platforms across all games in the series
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const seriesPlatforms: GamePlatform[] = [
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...new Set(series.games.flatMap((g) => g.platforms)),
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]
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return (
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<button
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onClick={onClick}
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@@ -250,7 +288,13 @@ function SeriesCard({ series, onClick }: { series: GameSeries; onClick: () => vo
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) : (
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<div className="absolute inset-0 flex items-center justify-center text-4xl">🎮</div>
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)}
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{/* Game count badge */}
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{/* Platform badges (bottom-left) */}
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{seriesPlatforms.length > 0 && (
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<div className="absolute bottom-1.5 left-1.5 flex gap-1">
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<PlatformBadges platforms={seriesPlatforms} />
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</div>
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)}
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{/* Game count badge (bottom-right) */}
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<div
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className="absolute bottom-1.5 right-1.5 px-1.5 py-0.5 rounded text-xs font-semibold"
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style={{ backgroundColor: 'rgba(0,0,0,0.7)', color: '#fff' }}
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123
src/lib/games.ts
123
src/lib/games.ts
@@ -1,16 +1,36 @@
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import fs from 'fs'
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import path from 'path'
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import type { Game, GameSeries } from '@/types'
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import type { Game, GameFile, GamePlatform, GameSeries } from '@/types'
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import { getDb } from './db'
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import { HIDDEN_FILES, fileApiUrl, thumbnailApiUrl, findFile } from './media-utils'
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/**
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* Returns the platform for a given filename, or null if not a known game archive.
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*/
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function platformForFile(name: string): GamePlatform | null {
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const lower = name.toLowerCase()
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if (lower.endsWith('.zip')) return 'windows'
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if (lower.endsWith('.tar.gz')) return 'linux'
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if (lower.endsWith('.dmg')) return 'macos'
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return null
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}
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/**
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* Returns true if the Dirent is a game archive file or .app bundle directory.
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*/
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function isGameArchiveEntry(entry: fs.Dirent): boolean {
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if (entry.isFile()) return platformForFile(entry.name) !== null
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if (entry.isDirectory()) return entry.name.toLowerCase().endsWith('.app')
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return false
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}
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|
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/**
|
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* Attempts to build a Game from a directory.
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* @param absPath Absolute path to the game directory.
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* @param dirName The directory's own name (used as title).
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* @param relPath Path relative to the library root (used for IDs and file URLs).
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* @param libraryId Library identifier.
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* @returns Game, or null if the directory contains no .zip file.
|
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* @returns Game, or null if the directory contains no known game files.
|
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*/
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function buildGame(
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absPath: string,
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@@ -18,17 +38,41 @@ function buildGame(
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relPath: string,
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libraryId: string
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): Game | null {
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let allFiles: string[]
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||||
let entries: fs.Dirent[]
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||||
try {
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||||
allFiles = fs.readdirSync(absPath)
|
||||
entries = fs.readdirSync(absPath, { withFileTypes: true })
|
||||
} catch {
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return null
|
||||
}
|
||||
|
||||
const zipFiles = allFiles
|
||||
.filter((f) => f.toLowerCase().endsWith('.zip'))
|
||||
.sort((a, b) => a.localeCompare(b))
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||||
if (zipFiles.length === 0) return null
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||||
const gameFiles: GameFile[] = []
|
||||
|
||||
for (const entry of entries) {
|
||||
if (HIDDEN_FILES.test(entry.name)) continue
|
||||
if (entry.isFile()) {
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||||
const platform = platformForFile(entry.name)
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||||
if (platform) {
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gameFiles.push({
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||||
path: path.join(relPath, entry.name),
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||||
platform,
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||||
filename: entry.name,
|
||||
})
|
||||
}
|
||||
} else if (entry.isDirectory() && entry.name.toLowerCase().endsWith('.app')) {
|
||||
gameFiles.push({
|
||||
path: path.join(relPath, entry.name),
|
||||
platform: 'macos',
|
||||
filename: entry.name,
|
||||
isAppBundle: true,
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
if (gameFiles.length === 0) return null
|
||||
|
||||
gameFiles.sort((a, b) => a.filename.localeCompare(b.filename))
|
||||
|
||||
const platforms: GamePlatform[] = [...new Set(gameFiles.map((f) => f.platform))]
|
||||
|
||||
const coverFile = findFile(absPath, /^cover$/i)
|
||||
const wideCoverFile = findFile(absPath, /^widecover$/i)
|
||||
@@ -42,58 +86,54 @@ function buildGame(
|
||||
wideCoverUrl: wideCoverFile
|
||||
? fileApiUrl(libraryId, path.join(relPath, wideCoverFile))
|
||||
: null,
|
||||
zipFiles: zipFiles.map((f) => path.join(relPath, f)),
|
||||
gameFiles,
|
||||
platforms,
|
||||
}
|
||||
}
|
||||
|
||||
export function scanGamesLibrary(libraryRoot: string, libraryId: string): (Game | GameSeries)[] {
|
||||
let topDirs: string[]
|
||||
let topEntries: fs.Dirent[]
|
||||
try {
|
||||
topDirs = fs
|
||||
topEntries = fs
|
||||
.readdirSync(libraryRoot, { withFileTypes: true })
|
||||
.filter((d) => d.isDirectory() && !HIDDEN_FILES.test(d.name))
|
||||
.map((d) => d.name)
|
||||
} catch {
|
||||
return []
|
||||
}
|
||||
|
||||
const results: (Game | GameSeries)[] = []
|
||||
|
||||
for (const dirName of topDirs) {
|
||||
for (const topEntry of topEntries) {
|
||||
const dirName = topEntry.name
|
||||
const absPath = path.join(libraryRoot, dirName)
|
||||
|
||||
let allFiles: string[]
|
||||
let entries: fs.Dirent[]
|
||||
try {
|
||||
allFiles = fs.readdirSync(absPath)
|
||||
entries = fs.readdirSync(absPath, { withFileTypes: true })
|
||||
} catch {
|
||||
continue
|
||||
}
|
||||
|
||||
// Standalone game: directory directly contains a .zip
|
||||
const hasZip = allFiles.some((f) => f.toLowerCase().endsWith('.zip'))
|
||||
if (hasZip) {
|
||||
// Standalone game: directory directly contains a game archive or .app bundle
|
||||
const hasGameFiles = entries.some((e) => isGameArchiveEntry(e))
|
||||
if (hasGameFiles) {
|
||||
const game = buildGame(absPath, dirName, dirName, libraryId)
|
||||
if (game) results.push(game)
|
||||
continue
|
||||
}
|
||||
|
||||
// No .zip here — check subdirectories (series detection)
|
||||
let subDirs: string[]
|
||||
try {
|
||||
subDirs = fs
|
||||
.readdirSync(absPath, { withFileTypes: true })
|
||||
.filter((d) => d.isDirectory() && !HIDDEN_FILES.test(d.name))
|
||||
.map((d) => d.name)
|
||||
} catch {
|
||||
continue
|
||||
}
|
||||
// No game files here — check subdirectories (series detection).
|
||||
// Exclude .app-suffixed directories from series candidates — those belong to the parent game.
|
||||
const subDirs = entries.filter(
|
||||
(e) => e.isDirectory() && !HIDDEN_FILES.test(e.name) && !e.name.toLowerCase().endsWith('.app')
|
||||
)
|
||||
|
||||
const seriesGames: Game[] = []
|
||||
for (const subDir of subDirs) {
|
||||
const game = buildGame(
|
||||
path.join(absPath, subDir),
|
||||
subDir,
|
||||
path.join(dirName, subDir),
|
||||
path.join(absPath, subDir.name),
|
||||
subDir.name,
|
||||
path.join(dirName, subDir.name),
|
||||
libraryId
|
||||
)
|
||||
if (game) seriesGames.push(game)
|
||||
@@ -161,6 +201,24 @@ export function gamesFromDb(libraryId: string): (Game | GameSeries)[] {
|
||||
for (const row of allRows) {
|
||||
if (row.item_type !== 'game') continue
|
||||
const meta = row.metadata ? JSON.parse(row.metadata) : {}
|
||||
|
||||
// Build gameFiles with backward-compat for old zipFiles format
|
||||
let gameFiles: GameFile[]
|
||||
if (meta.gameFiles) {
|
||||
gameFiles = meta.gameFiles
|
||||
} else if (meta.zipFiles) {
|
||||
// Legacy: map old zipFiles to GameFile with platform 'windows'
|
||||
gameFiles = (meta.zipFiles as string[]).map((p: string) => ({
|
||||
path: p,
|
||||
platform: 'windows' as GamePlatform,
|
||||
filename: p.split('/').pop() ?? p,
|
||||
}))
|
||||
} else {
|
||||
gameFiles = []
|
||||
}
|
||||
|
||||
const platforms: GamePlatform[] = [...new Set(gameFiles.map((f) => f.platform))]
|
||||
|
||||
const idPart = row.item_key.split(':game:')[1] ?? row.item_key
|
||||
const game: Game = {
|
||||
id: idPart,
|
||||
@@ -168,7 +226,8 @@ export function gamesFromDb(libraryId: string): (Game | GameSeries)[] {
|
||||
title: row.title ?? decodeURIComponent(idPart),
|
||||
coverUrl: meta.coverUrl ?? null,
|
||||
wideCoverUrl: meta.wideCoverUrl ?? null,
|
||||
zipFiles: meta.zipFiles ?? [],
|
||||
gameFiles,
|
||||
platforms,
|
||||
}
|
||||
if (row.parent_key && seriesMap.has(row.parent_key)) {
|
||||
seriesMap.get(row.parent_key)!.games.push(game)
|
||||
|
||||
@@ -391,7 +391,7 @@ async function scanGames(library: Library, libraryRoot: string): Promise<void> {
|
||||
parent_key: seriesKey,
|
||||
title: game.title,
|
||||
metadata: JSON.stringify({
|
||||
zipFiles: game.zipFiles,
|
||||
gameFiles: game.gameFiles,
|
||||
coverUrl: game.coverUrl,
|
||||
wideCoverUrl: game.wideCoverUrl,
|
||||
}),
|
||||
@@ -414,7 +414,7 @@ async function scanGames(library: Library, libraryRoot: string): Promise<void> {
|
||||
item_type: 'game',
|
||||
title: game.title,
|
||||
metadata: JSON.stringify({
|
||||
zipFiles: game.zipFiles,
|
||||
gameFiles: game.gameFiles,
|
||||
coverUrl: game.coverUrl,
|
||||
wideCoverUrl: game.wideCoverUrl,
|
||||
}),
|
||||
|
||||
@@ -8,13 +8,23 @@ export interface Library {
|
||||
coverExt: string | null
|
||||
}
|
||||
|
||||
export type GamePlatform = 'windows' | 'linux' | 'macos'
|
||||
|
||||
export interface GameFile {
|
||||
path: string
|
||||
platform: GamePlatform
|
||||
filename: string
|
||||
isAppBundle?: boolean
|
||||
}
|
||||
|
||||
export interface Game {
|
||||
id: string
|
||||
item_key?: string
|
||||
title: string
|
||||
coverUrl: string | null
|
||||
wideCoverUrl: string | null
|
||||
zipFiles: string[]
|
||||
gameFiles: GameFile[]
|
||||
platforms: GamePlatform[]
|
||||
}
|
||||
|
||||
export interface GameSeries {
|
||||
|
||||
Reference in New Issue
Block a user