add project
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98
src/lib/server/scanner.ts
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98
src/lib/server/scanner.ts
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import fs from 'node:fs';
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import path from 'node:path';
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import type Database from 'better-sqlite3';
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import { detectPlatform } from '$lib/platform';
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import { toSlug, isImageFile } from '$lib/utils';
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import { env } from '$env/dynamic/private';
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export function scanLibraries(db: Database.Database): void {
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const GAMES_PATH = env.GAMES_PATH ?? path.join(process.cwd(), 'games');
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for (const library of ['public', 'private'] as const) {
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const libPath = path.join(GAMES_PATH, library);
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if (!fs.existsSync(libPath)) continue;
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let gameFolders: fs.Dirent[];
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try {
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gameFolders = fs.readdirSync(libPath, { withFileTypes: true }).filter((d) => d.isDirectory());
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} catch {
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continue;
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}
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for (const folder of gameFolders) {
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const title = folder.name;
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const slug = toSlug(title);
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const folderPath = path.join(libPath, folder.name);
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let entries: fs.Dirent[];
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try {
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entries = fs.readdirSync(folderPath, { withFileTypes: true });
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} catch {
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continue;
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}
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const hasCover = entries.some(
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(e) => e.isFile() && /^cover\.(png|jpg|jpeg|webp)$/i.test(e.name)
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);
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const hasWide = entries.some(
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(e) => e.isFile() && /^widecover\.(png|jpg|jpeg|webp)$/i.test(e.name)
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);
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db.prepare(
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`INSERT INTO games (slug, title, library, folder_path, has_cover, has_wide)
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VALUES (?, ?, ?, ?, ?, ?)
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ON CONFLICT(slug) DO UPDATE SET
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title = excluded.title,
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library = excluded.library,
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folder_path = excluded.folder_path,
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has_cover = excluded.has_cover,
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has_wide = excluded.has_wide,
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last_scanned_at = datetime('now')`
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).run(slug, title, library, folderPath, hasCover ? 1 : 0, hasWide ? 1 : 0);
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const game = db.prepare('SELECT id FROM games WHERE slug = ?').get(slug) as { id: number };
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db.prepare('DELETE FROM game_files WHERE game_id = ?').run(game.id);
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for (const entry of entries) {
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const platform = detectPlatform(entry.name, entry.isDirectory());
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if (platform === null) continue;
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const isDir = entry.isDirectory() ? 1 : 0;
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let fileSize = 0;
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if (!isDir) {
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try {
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fileSize = fs.statSync(path.join(folderPath, entry.name)).size;
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} catch {
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/* ignore */
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}
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}
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db.prepare(
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`INSERT INTO game_files (game_id, filename, rel_path, platform, is_dir, file_size)
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VALUES (?, ?, ?, ?, ?, ?)`
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).run(game.id, entry.name, entry.name, platform, isDir, fileSize);
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}
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db.prepare('DELETE FROM screenshots WHERE game_id = ?').run(game.id);
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const ssDir = path.join(folderPath, 'screenshots');
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if (fs.existsSync(ssDir)) {
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const ssFiles = fs.readdirSync(ssDir).filter(isImageFile).sort();
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ssFiles.forEach((filename, i) => {
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db.prepare(
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`INSERT INTO screenshots (game_id, filename, rel_path, sort_order)
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VALUES (?, ?, ?, ?)`
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).run(game.id, filename, `screenshots/${filename}`, i);
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});
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}
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}
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// Remove DB rows for game folders that no longer exist on disk
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const existing = db
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.prepare('SELECT id, folder_path FROM games WHERE library = ?')
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.all(library) as Array<{ id: number; folder_path: string }>;
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for (const row of existing) {
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if (!fs.existsSync(row.folder_path)) {
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db.prepare('DELETE FROM games WHERE id = ?').run(row.id);
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}
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}
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}
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}
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