Add screenshots to game detail modal

- New /api/game-screenshots route handles GET (list), POST (upload), and DELETE (remove single file)
- Screenshots stored in a screenshots/ subfolder inside each game directory
- Images converted to JPEG via Sharp on upload, named shot-{timestamp}.jpg
- Modal shows a horizontal scrollable strip of 16:9 thumbnail tiles
- Hover a tile to reveal a delete button; uploading placeholders appear per in-flight upload
- Dashed + tile triggers multi-file picker for batch uploads
- Click any thumbnail to open a full-screen lightbox with prev/next arrows, counter, and keyboard nav (←/→/Esc)

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
Garret Patti
2026-04-12 10:18:38 -04:00
parent 53205d4a19
commit 84c65c7964
2 changed files with 379 additions and 1 deletions

View File

@@ -0,0 +1,177 @@
import path from 'path'
import fs from 'fs'
import sharp from 'sharp'
import { NextRequest, NextResponse } from 'next/server'
import { getLibrary, resolveLibraryRoot, resolveAndJail } from '@/lib/libraries'
import { requireAdmin, requireLibraryAccess } from '@/lib/auth'
import { fileApiUrl, thumbnailApiUrl } from '@/lib/media-utils'
const SCREENSHOT_EXTENSIONS = new Set(['.jpg', '.jpeg', '.png', '.webp', '.gif'])
const MAX_SCREENSHOT_BYTES = 20 * 1024 * 1024 // 20 MB
type GameDirResult =
| { gameDir: string; screenshotsDir: string; folderPath: string }
| { error: string; status: number }
function getGameDir(libraryId: string, gameId: string): GameDirResult {
const library = getLibrary(libraryId)
if (!library) return { error: 'Library not found', status: 404 }
if (library.type !== 'games') return { error: 'Library is not a games library', status: 400 }
const libraryRoot = resolveLibraryRoot(library)
const folderPath = decodeURIComponent(gameId)
let gameDir: string
try {
gameDir = resolveAndJail(libraryRoot, folderPath)
} catch {
return { error: 'Invalid game path', status: 400 }
}
if (!fs.existsSync(gameDir)) return { error: 'Game folder not found', status: 404 }
return { gameDir, screenshotsDir: path.join(gameDir, 'screenshots'), folderPath }
}
// ─── GET: list screenshots ────────────────────────────────────────────────────
export async function GET(request: NextRequest) {
const { searchParams } = request.nextUrl
const libraryId = searchParams.get('libraryId')
const gameId = searchParams.get('gameId')
if (!libraryId || !gameId) {
return NextResponse.json({ error: 'Missing libraryId or gameId' }, { status: 400 })
}
const auth = await requireLibraryAccess(request, libraryId)
if (auth instanceof NextResponse) return auth
const resolved = getGameDir(libraryId, gameId)
if ('error' in resolved) return NextResponse.json({ error: resolved.error }, { status: resolved.status })
const { screenshotsDir, folderPath } = resolved
if (!fs.existsSync(screenshotsDir)) {
return NextResponse.json({ screenshots: [] })
}
let files: string[]
try {
files = fs.readdirSync(screenshotsDir)
} catch {
return NextResponse.json({ screenshots: [] })
}
const screenshots = files
.filter((f) => SCREENSHOT_EXTENSIONS.has(path.extname(f).toLowerCase()))
.sort()
.map((filename) => {
const relPath = path.join(folderPath, 'screenshots', filename)
return {
filename,
url: fileApiUrl(libraryId, relPath),
thumbnailUrl: thumbnailApiUrl(libraryId, relPath),
}
})
return NextResponse.json({ screenshots })
}
// ─── POST: upload screenshot ──────────────────────────────────────────────────
export async function POST(request: NextRequest) {
const auth = await requireAdmin(request)
if (auth instanceof NextResponse) return auth
const { searchParams } = request.nextUrl
const libraryId = searchParams.get('libraryId')
const gameId = searchParams.get('gameId')
if (!libraryId || !gameId) {
return NextResponse.json({ error: 'Missing libraryId or gameId' }, { status: 400 })
}
const resolved = getGameDir(libraryId, gameId)
if ('error' in resolved) return NextResponse.json({ error: resolved.error }, { status: resolved.status })
const { screenshotsDir, folderPath } = resolved
let formData: FormData
try {
formData = await request.formData()
} catch {
return NextResponse.json({ error: 'Invalid form data' }, { status: 400 })
}
const file = formData.get('screenshot')
if (!(file instanceof File)) {
return NextResponse.json({ error: 'screenshot field is required' }, { status: 400 })
}
if (file.size > MAX_SCREENSHOT_BYTES) {
return NextResponse.json({ error: 'File too large. Maximum size is 20 MB.' }, { status: 400 })
}
const rawBuffer = Buffer.from(await file.arrayBuffer())
let processedBuffer: Buffer
try {
processedBuffer = await sharp(rawBuffer).jpeg({ quality: 90 }).toBuffer()
} catch {
return NextResponse.json({ error: 'Invalid or corrupt image file.' }, { status: 400 })
}
fs.mkdirSync(screenshotsDir, { recursive: true })
const filename = `shot-${Date.now()}.jpg`
fs.writeFileSync(path.join(screenshotsDir, filename), processedBuffer)
const relPath = path.join(folderPath, 'screenshots', filename)
return NextResponse.json(
{
filename,
url: fileApiUrl(libraryId, relPath),
thumbnailUrl: thumbnailApiUrl(libraryId, relPath),
},
{ status: 201 }
)
}
// ─── DELETE: remove screenshot ────────────────────────────────────────────────
export async function DELETE(request: NextRequest) {
const auth = await requireAdmin(request)
if (auth instanceof NextResponse) return auth
const { searchParams } = request.nextUrl
const libraryId = searchParams.get('libraryId')
const gameId = searchParams.get('gameId')
const filename = searchParams.get('filename')
if (!libraryId || !gameId || !filename) {
return NextResponse.json({ error: 'Missing libraryId, gameId, or filename' }, { status: 400 })
}
// Filename must be a plain basename — no path separators, no traversal
if (filename !== path.basename(filename) || filename.includes('..')) {
return NextResponse.json({ error: 'Invalid filename' }, { status: 400 })
}
const resolved = getGameDir(libraryId, gameId)
if ('error' in resolved) return NextResponse.json({ error: resolved.error }, { status: resolved.status })
const { screenshotsDir } = resolved
let filePath: string
try {
filePath = resolveAndJail(screenshotsDir, filename)
} catch {
return NextResponse.json({ error: 'Invalid filename' }, { status: 400 })
}
try {
fs.unlinkSync(filePath)
} catch {
return NextResponse.json({ error: 'File not found or could not be deleted' }, { status: 404 })
}
return new NextResponse(null, { status: 204 })
}